RootLinearLayout

LinearLayout that observes the host Activity or Fragment lifecycle.
Automatically binds on attach and unbinds on detach.
EditMode guard is not applied; preview handling is the caller's responsibility.

호스트 Activity 또는 Fragment의 생명주기를 관찰하는 LinearLayout입니다.
attach 시 자동으로 바인딩하고 detach 시 자동으로 해제합니다.
EditMode 가드는 적용하지 않으며, 프리뷰 처리는 호출자 책임입니다.

Inheritors

Constructors

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constructor(context: Context)
constructor(context: Context, attrs: AttributeSet?)
constructor(context: Context, attrs: AttributeSet?, defStyleAttr: Int)
constructor(context: Context, attrs: AttributeSet?, defStyleAttr: Int, defStyleRes: Int)

Properties

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open var alpha: Float
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open var animation: Animation?
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open val autofillHints: Array<out String?>??
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open val autofillType: Int
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open var background: Drawable?
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open val baseline: Int
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var bottom: Int
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open val childCount: Int
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open var clipBounds: Rect?
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open val display: Display?
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open val drawingCache: Bitmap?
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open val drawingTime: Long
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open var elevation: Float
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open val explicitStyle: Int
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open var focusable: Int
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open val focusedChild: View?
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open var foreground: Drawable?
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open var gravity: Int
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open val handler: Handler?
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val height: Int
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open var id: Int
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open val isDirty: Boolean
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open var isEnabled: Boolean
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open val isFocused: Boolean
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open var isHovered: Boolean
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open val isLaidOut: Boolean
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open override val isLayoutRequested: Boolean
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open val isOpaque: Boolean
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open var isPressed: Boolean
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open val isShown: Boolean
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open override val isTextAlignmentResolved: Boolean
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open override val isTextDirectionResolved: Boolean
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open var labelFor: Int
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open val layerType: Int
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open override var layoutDirection: Int
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open var layoutMode: Int
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var left: Int
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open val matrix: Matrix?
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open var minimumHeight: Int
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open var minimumWidth: Int
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open var nextFocusUpId: Int
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open var orientation: Int
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open val paddingBottom: Int
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open val paddingEnd: Int
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open val paddingLeft: Int
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open val paddingRight: Int
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open val paddingStart: Int
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open val paddingTop: Int
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override val parent: ViewParent?
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open var pivotX: Float
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open var pivotY: Float
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open val resources: Resources?
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var right: Int
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open val rootView: View?
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open var rotation: Float
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open var rotationX: Float
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open var rotationY: Float
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open var scaleX: Float
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open var scaleY: Float
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open var scrollBarSize: Int
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open var showDividers: Int
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open val solidColor: Int
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open var tag: Any?
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open override var textAlignment: Int
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open override var textDirection: Int
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var top: Int
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open var visibility: Int
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open var weightSum: Float
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val width: Int
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open val windowId: WindowId?
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open val windowToken: IBinder?
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open var x: Float
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open var y: Float
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open var z: Float

Functions

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open fun addChildrenForAccessibility(outChildren: ArrayList<View?>?)
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open fun addExtraDataToAccessibilityNodeInfo(info: AccessibilityNodeInfo, extraDataKey: String, arguments: Bundle?)
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open fun addFocusables(views: ArrayList<View?>?, direction: Int)
open fun addFocusables(views: ArrayList<View?>?, direction: Int, focusableMode: Int)
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open fun addKeyboardNavigationClusters(views: Collection<View?>, direction: Int)
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open fun addTouchables(views: ArrayList<View?>?)
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open fun addView(child: View?)
open fun addView(child: View?, index: Int)
open fun addView(child: View?, index: Int, params: ViewGroup.LayoutParams?)
open fun addView(child: View?, width: Int, height: Int)
open fun addView(child: View?, params: ViewGroup.LayoutParams?)
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fun View.animateScale(fromScale: Float = scaleX, toScale: Float, duration: Long = 300, onComplete: () -> Unit? = null)

Animates the view's scale with customizable parameters.

커스터마이징 가능한 매개변수로 View의 스케일을 애니메이션합니다.

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fun View.applyWindowInsetsAsPadding(left: Boolean = true, top: Boolean = true, right: Boolean = true, bottom: Boolean = true)

Applies window insets as padding to the view.
Useful for handling system bars and keyboard.

윈도우 인셋을 View의 패딩으로 적용합니다.
시스템 바 및 키보드 처리에 유용합니다.

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open fun autofill(values: SparseArray<AutofillValue?>)
open fun autofill(value: AutofillValue?)
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Binds a lifecycle observer to the current LifecycleOwner.
Replaces the observer if the owner changes, prevents duplicate registration.

현재 LifecycleOwner에 라이프사이클 옵저버를 바인딩합니다.
Owner가 변경되면 옵저버를 교체하고, 중복 등록을 방지합니다.

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open fun bringChildToFront(child: View?)
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open fun bringToFront()
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open fun buildDrawingCache(autoScale: Boolean)
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open fun buildLayer()
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open fun callOnClick(): Boolean
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open fun cancelLongPress()
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open fun canScrollHorizontally(direction: Int): Boolean
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open fun canScrollVertically(direction: Int): Boolean
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open fun childHasTransientStateChanged(child: View, childHasTransientState: Boolean)
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open fun clearAnimation()
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open fun clearChildFocus(child: View?)
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open fun clearFocus()
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open fun computeScroll()
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open fun computeSystemWindowInsets(in: WindowInsets?, outLocalInsets: Rect?): WindowInsets?
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open fun dispatchCreateViewTranslationRequest(viewIds: Map<AutofillId?, LongArray?>, supportedFormats: IntArray, capability: TranslationCapability?, requests: List<ViewTranslationRequest?>)
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open fun dispatchDisplayHint(hint: Int)
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open fun dispatchKeyEvent(event: KeyEvent?): Boolean
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open fun dispatchNestedFling(velocityX: Float, velocityY: Float, consumed: Boolean): Boolean
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open fun dispatchNestedPreFling(velocityX: Float, velocityY: Float): Boolean
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open fun dispatchNestedPreScroll(dx: Int, dy: Int, consumed: IntArray?, offsetInWindow: IntArray?): Boolean
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open fun dispatchNestedScroll(dxConsumed: Int, dyConsumed: Int, dxUnconsumed: Int, dyUnconsumed: Int, offsetInWindow: IntArray?): Boolean
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open fun dispatchScrollCaptureSearch(localVisibleRect: Rect, windowOffset: Point, targets: Consumer<ScrollCaptureTarget?>)
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open fun dispatchSetActivated(activated: Boolean)
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open fun dispatchSetSelected(selected: Boolean)
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open fun dispatchUnhandledMove(focused: View?, direction: Int): Boolean
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open fun dispatchWindowVisibilityChanged(visibility: Int)
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inline fun View.doOnLayout(crossinline action: (view: View) -> Unit)

Executes a block when the view has been laid out and measured.
Useful for getting actual view dimensions.

View가 레이아웃되고 측정된 후 블록을 실행합니다.
실제 View 크기를 얻는 데 유용합니다.

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open fun draw(canvas: Canvas)
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open fun endViewTransition(view: View?)
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fun View.fadeIn(duration: Long = 300, onComplete: () -> Unit? = null)

Fades in the view with animation.

애니메이션과 함께 View를 페이드 인합니다.

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fun View.fadeOut(duration: Long = 300, hideOnComplete: Boolean = true, onComplete: () -> Unit? = null)

Fades out the view with animation.

애니메이션과 함께 View를 페이드 아웃합니다.

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fun View.fadeToggle(duration: Long = 300, onComplete: () -> Unit? = null)

Toggles visibility with fade animation.

페이드 애니메이션과 함께 가시성을 토글합니다.

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open fun findFocus(): View?
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Finds the host LifecycleOwner for this View.
Prioritizes Fragment's viewLifecycleOwner, falls back to Activity.

이 View의 호스트 LifecycleOwner를 찾습니다.
Fragment의 viewLifecycleOwner를 우선시하고, 없으면 Activity를 사용합니다.

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fun <T : View?> findViewById(id: Int): T?
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open fun findViewsWithText(outViews: ArrayList<View?>?, text: CharSequence?, flags: Int)
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fun <T : View?> findViewWithTag(tag: Any?): T?
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open fun focusSearch(direction: Int): View?
open fun focusSearch(focused: View?, direction: Int): View?
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open fun forceHasOverlappingRendering(hasOverlappingRendering: Boolean)
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open fun forceLayout()
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Iterates over all child views of this ViewGroup.

이 ViewGroup의 모든 자식 View를 반복합니다.

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open fun generateDisplayHash(hashAlgorithm: String, bounds: Rect?, executor: Executor, callback: DisplayHashResultCallback)
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open fun getChildAt(index: Int): View?
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fun getChildDrawingOrder(drawingPosition: Int): Int
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open fun getChildVisibleRect(child: View?, r: Rect?, offset: Point?): Boolean
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open fun getDrawingRect(outRect: Rect?)
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open fun getFocusables(direction: Int): ArrayList<View?>?
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open fun getFocusedRect(r: Rect?)
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open fun getGlobalVisibleRect(r: Rect?, globalOffset: Point?): Boolean
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open fun getHitRect(outRect: Rect?)
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fun ViewGroup.getLayoutInflater(@LayoutRes xmlRes: Int, attachToRoot: Boolean): View

Inflates a layout resource into this ViewGroup.

레이아웃 리소스를 이 ViewGroup에 인플레이트합니다.

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open fun getLocationInSurface(location: IntArray)
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open fun getLocationInWindow(outLocation: IntArray?)
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open fun getLocationOnScreen(outLocation: IntArray?)
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Gets the view's location on screen as a Pair.

View의 화면상 위치를 Pair로 가져옵니다.

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open fun getTextAlignment(): Int
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open fun getTextDirection(): Int
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open fun hasFocus(): Boolean
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open fun hasFocusable(): Boolean
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open fun indexOfChild(child: View?): Int
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open fun invalidate()
open fun invalidate(dirty: Rect?)
open fun invalidate(l: Int, t: Int, r: Int, b: Int)
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fun invalidateChild(child: View?, dirty: Rect?)
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open fun invalidateChildInParent(location: IntArray?, dirty: Rect?): ViewParent?
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open fun invalidateDrawable(drawable: Drawable)
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open fun isVisibleToUserForAutofill(virtualId: Int): Boolean
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open fun keyboardNavigationClusterSearch(currentCluster: View?, direction: Int): View?
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fun layout(l: Int, t: Int, r: Int, b: Int)
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fun measure(widthMeasureSpec: Int, heightMeasureSpec: Int)
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open fun notifySubtreeAccessibilityStateChanged(child: View, source: View, changeType: Int)
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fun offsetDescendantRectToMyCoords(descendant: View?, rect: Rect?)
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open fun offsetLeftAndRight(offset: Int)
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fun offsetRectIntoDescendantCoords(descendant: View?, rect: Rect?)
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open fun offsetTopAndBottom(offset: Int)
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open override fun onCreate(owner: LifecycleOwner)

Lifecycle callback placeholder for subclasses.

하위 클래스에서 필요한 경우 오버라이드하는 생명주기 콜백입니다.

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open fun onCreateViewTranslationRequest(supportedFormats: IntArray, requestsCollector: Consumer<ViewTranslationRequest?>)
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open fun onCreateVirtualViewTranslationRequests(virtualIds: LongArray, supportedFormats: IntArray, requestsCollector: Consumer<ViewTranslationRequest?>)
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open fun onDescendantInvalidated(child: View, target: View)
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open override fun onDestroy(owner: LifecycleOwner)

Lifecycle callback placeholder for subclasses.

하위 클래스에서 필요한 경우 오버라이드하는 생명주기 콜백입니다.

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open fun onDragEvent(event: DragEvent?): Boolean
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open fun onDrawForeground(canvas: Canvas)
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open fun onHoverChanged(hovered: Boolean)
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open fun onHoverEvent(event: MotionEvent?): Boolean
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open fun onKeyDown(keyCode: Int, event: KeyEvent?): Boolean
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open fun onKeyLongPress(keyCode: Int, event: KeyEvent?): Boolean
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open fun onKeyMultiple(keyCode: Int, repeatCount: Int, event: KeyEvent?): Boolean
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open fun onKeyPreIme(keyCode: Int, event: KeyEvent?): Boolean
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open fun onKeyShortcut(keyCode: Int, event: KeyEvent?): Boolean
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open fun onKeyUp(keyCode: Int, event: KeyEvent?): Boolean
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open fun onNestedFling(target: View, velocityX: Float, velocityY: Float, consumed: Boolean): Boolean
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open fun onNestedPreFling(target: View, velocityX: Float, velocityY: Float): Boolean
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open fun onNestedPrePerformAccessibilityAction(target: View, action: Int, args: Bundle?): Boolean
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open fun onNestedPreScroll(target: View, dx: Int, dy: Int, consumed: IntArray)
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open fun onNestedScroll(target: View, dxConsumed: Int, dyConsumed: Int, dxUnconsumed: Int, dyUnconsumed: Int)
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open fun onNestedScrollAccepted(child: View, target: View, axes: Int)
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open override fun onPause(owner: LifecycleOwner)

Lifecycle callback placeholder for subclasses.

하위 클래스에서 필요한 경우 오버라이드하는 생명주기 콜백입니다.

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open fun onPointerCaptureChange(hasCapture: Boolean)
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open fun onProvideAutofillStructure(structure: ViewStructure?, flags: Int)
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open fun onProvideStructure(structure: ViewStructure?)
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open fun onResolvePointerIcon(event: MotionEvent?, pointerIndex: Int): PointerIcon?
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open override fun onResume(owner: LifecycleOwner)

Lifecycle callback placeholder for subclasses.

하위 클래스에서 필요한 경우 오버라이드하는 생명주기 콜백입니다.

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open fun onRtlPropertiesChanged(layoutDirection: Int)
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open fun onScreenStateChanged(screenState: Int)
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open fun onScrollCaptureSearch(localVisibleRect: Rect, windowOffset: Point, targets: Consumer<ScrollCaptureTarget?>)
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open override fun onStart(owner: LifecycleOwner)

Lifecycle callback placeholder for subclasses.

하위 클래스에서 필요한 경우 오버라이드하는 생명주기 콜백입니다.

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open fun onStartNestedScroll(child: View, target: View, nestedScrollAxes: Int): Boolean
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open override fun onStop(owner: LifecycleOwner)

Lifecycle callback placeholder for subclasses.

하위 클래스에서 필요한 경우 오버라이드하는 생명주기 콜백입니다.

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open fun onStopNestedScroll(child: View)
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open fun onTouchEvent(event: MotionEvent?): Boolean
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open fun onViewAdded(child: View?)
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open fun onViewRemoved(child: View?)
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open fun onVisibilityAggregated(isVisible: Boolean)
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open fun onWindowFocusChanged(hasWindowFocus: Boolean)
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open fun performAccessibilityAction(action: Int, arguments: Bundle?): Boolean
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open fun performClick(): Boolean
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open fun performHapticFeedback(feedbackConstant: Int): Boolean
open fun performHapticFeedback(feedbackConstant: Int, flags: Int): Boolean
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open fun playSoundEffect(soundConstant: Int)
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open fun post(action: Runnable?): Boolean
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open fun postDelayed(action: Runnable?, delayMillis: Long): Boolean
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open fun postInvalidate()
open fun postInvalidate(left: Int, top: Int, right: Int, bottom: Int)
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open fun postInvalidateDelayed(delayMilliseconds: Long)
open fun postInvalidateDelayed(delayMilliseconds: Long, left: Int, top: Int, right: Int, bottom: Int)
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open fun postInvalidateOnAnimation(left: Int, top: Int, right: Int, bottom: Int)
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open fun postOnAnimation(action: Runnable?)
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open fun postOnAnimationDelayed(action: Runnable?, delayMillis: Long)
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fun View.pulse(minScale: Float = 0.95f, maxScale: Float = 1.05f, duration: Long = 1000, repeatCount: Int = ValueAnimator.INFINITE)

Creates a pulsing animation effect.

펄스 애니메이션 효과를 생성합니다.

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open fun recomputeViewAttributes(child: View?)
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open fun removeAllViews()
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open fun removeCallbacks(action: Runnable?): Boolean
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open fun removeView(view: View?)
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open fun removeViewAt(index: Int)
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open fun removeViewInLayout(view: View?)
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open fun removeViews(start: Int, count: Int)
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open fun removeViewsInLayout(start: Int, count: Int)
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open fun requestChildFocus(child: View?, focused: View?)
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open fun requestChildRectangleOnScreen(child: View, rectangle: Rect?, immediate: Boolean): Boolean
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open fun requestDisallowInterceptTouchEvent(disallowIntercept: Boolean)
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fun requestFocus(direction: Int): Boolean
open fun requestFocus(direction: Int, previouslyFocusedRect: Rect?): Boolean
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open fun requestLayout()
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open fun requestRectangleOnScreen(rectangle: Rect?): Boolean
open fun requestRectangleOnScreen(rectangle: Rect?, immediate: Boolean): Boolean
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open fun requestTransparentRegion(child: View?)
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fun <T : View?> requireViewById(id: Int): T & Any
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open fun resetPivot()
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fun View.rotate(fromDegrees: Float = rotation, toDegrees: Float, duration: Long = 300, onComplete: () -> Unit? = null)

Creates a rotate animation.

회전 애니메이션을 생성합니다.

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fun saveAttributeDataForStyleable(context: Context, styleable: IntArray, attrs: AttributeSet?, t: TypedArray, defStyleAttr: Int, defStyleRes: Int)
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open fun saveHierarchyState(container: SparseArray<Parcelable?>?)
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open fun scheduleDrawable(who: Drawable, what: Runnable, when: Long)
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open fun scrollBy(x: Int, y: Int)
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open fun scrollTo(x: Int, y: Int)
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open fun sendAccessibilityEvent(eventType: Int)
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open fun setAccessibilityDataSensitive(accessibilityDataSensitive: Int)
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open fun setAddStatesFromChildren(addsStates: Boolean)
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open fun setAllowClickWhenDisabled(clickableWhenDisabled: Boolean)
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open fun setAllowedHandwritingDelegatePackage(allowedPackageName: String?)
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open fun setAllowedHandwritingDelegatorPackage(allowedPackageName: String?)
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open fun setAutofillHints(vararg autofillHints: String?)
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open fun setBackgroundColor(color: Int)
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open fun setBackgroundDrawable(background: Drawable?)
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open fun setBackgroundResource(resid: Int)
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open fun setFadingEdgeLength(length: Int)
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Sets the view's visibility to GONE.

View의 가시성을 GONE으로 설정합니다.

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open fun setHandwritingBoundsOffsets(offsetLeft: Float, offsetTop: Float, offsetRight: Float, offsetBottom: Float)
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open fun setHasTransientState(hasTransientState: Boolean)
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Sets the height of the view.

View의 높이를 설정합니다.

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Sets the view height to match parent.

View의 높이를 부모에 맞춥니다.

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Sets the view height to wrap content.

View의 높이를 내용에 맞춥니다.

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open fun setHorizontalGravity(horizontalGravity: Int)
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Sets the view's visibility to INVISIBLE.

View의 가시성을 INVISIBLE로 설정합니다.

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open fun setIsCredential(isCredential: Boolean)
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open fun setIsHandwritingDelegate(isHandwritingDelegate: Boolean)
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open fun setLayerPaint(paint: Paint?)
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open fun setLayerType(layerType: Int, paint: Paint?)
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fun setLeftTopRightBottom(left: Int, top: Int, right: Int, bottom: Int)
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Sets uniform margin for all sides.

모든 면에 대해 동일한 여백을 설정합니다.

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fun View.setMargins(left: Int, top: Int, right: Int, bottom: Int)

Sets all margin values at once.

모든 여백 값을 한 번에 설정합니다.

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fun View.setOnDebouncedClickListener(debounceTime: Long = 600, action: (View) -> Unit)

Sets a debounced click listener on this view to prevent rapid consecutive clicks.
Uses View's tag system to store timing information, preventing memory leaks.

연속적인 빠른 클릭을 방지하기 위해 디바운스된 클릭 리스너를 설정합니다.
View의 tag 시스템을 사용하여 타이밍 정보를 저장하여 메모리 누수를 방지합니다.

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open fun setOnReceiveContentListener(mimeTypes: Array<out String?>??, listener: OnReceiveContentListener?)
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open fun setPadding(left: Int, top: Int, right: Int, bottom: Int)
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Sets uniform padding for all sides.

모든 면에 대해 동일한 패딩을 설정합니다.

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open fun setPaddingRelative(start: Int, top: Int, end: Int, bottom: Int)
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open fun setRenderEffect(renderEffect: RenderEffect?)
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fun View.setSize(width: Int, height: Int)

Sets both width and height of the view.

View의 너비와 높이를 모두 설정합니다.

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open fun setTransitionVisibility(visibility: Int)
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open fun setVerticalGravity(verticalGravity: Int)
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Sets the view's visibility to VISIBLE.

View의 가시성을 VISIBLE로 설정합니다.

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Sets the width of the view.

View의 너비를 설정합니다.

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Sets the view width to match parent.

View의 너비를 부모에 맞춥니다.

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Sets the view width to wrap content.

View의 너비를 내용에 맞춥니다.

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open fun setWillNotCacheDrawing(willNotCacheDrawing: Boolean)
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open fun setWillNotDraw(willNotDraw: Boolean)
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fun View.shake(intensity: Float = 10.0f, duration: Long = 500, onComplete: () -> Unit? = null)

Creates a shake animation effect.

흔들기 애니메이션 효과를 생성합니다.

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open fun showContextMenuForChild(originalView: View?): Boolean
open fun showContextMenuForChild(originalView: View?, x: Float, y: Float): Boolean
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fun View.slideIn(direction: SlideDirection, distance: Float = 0.0f, duration: Long = 300, onComplete: () -> Unit? = null)

Animates view sliding in from a specific direction.

특정 방향에서 View가 슬라이드 인되는 애니메이션을 실행합니다.

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fun View.slideOut(direction: SlideDirection, distance: Float = 0.0f, duration: Long = 300, hideOnComplete: Boolean = true, onComplete: () -> Unit? = null)

Animates view sliding out to a specific direction.

특정 방향으로 View가 슬라이드 아웃되는 애니메이션을 실행합니다.

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fun View.snackBarMakeIndefinite(msg: CharSequence, snackBarOption: SnackBarOption? = null): Snackbar

Creates an indefinite duration Snackbar without showing it.
The Snackbar will remain visible until dismissed.

표시하지 않고 무제한 시간 Snackbar를 생성합니다.
Snackbar는 닫힐 때까지 계속 표시됩니다.

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fun View.snackBarMakeLong(msg: CharSequence, snackBarOption: SnackBarOption? = null): Snackbar

Creates a long duration Snackbar without showing it.
Allows further customization before displaying.

표시하지 않고 긴 시간 Snackbar를 생성합니다.
표시하기 전에 추가 커스터마이징이 가능합니다.

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fun View.snackBarMakeShort(msg: CharSequence, snackBarOption: SnackBarOption? = null): Snackbar

Creates a short duration Snackbar without showing it.
Allows further customization before displaying.

표시하지 않고 짧은 시간 Snackbar를 생성합니다.
표시하기 전에 추가 커스터마이징이 가능합니다.

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fun View.snackBarShowIndefinite(msg: CharSequence, snackBarOption: SnackBarOption? = null)

Creates and shows an indefinite duration Snackbar from a View.

View에서 무제한 시간 Snackbar를 생성하고 표시합니다.

fun View.snackBarShowIndefinite(msg: CharSequence, customView: View, animMode: Int? = null, isGestureInsetBottomIgnored: Boolean? = null)

Creates and shows an indefinite duration Snackbar with a custom view.

커스텀 뷰로 무제한 시간 Snackbar를 생성하고 표시합니다.

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fun View.snackBarShowLong(msg: CharSequence, snackBarOption: SnackBarOption? = null)

Creates and shows a long duration Snackbar from a View.

View에서 긴 시간 Snackbar를 생성하고 표시합니다.

fun View.snackBarShowLong(msg: CharSequence, customView: View, animMode: Int? = null, isGestureInsetBottomIgnored: Boolean? = null)

Creates and shows a long duration Snackbar with a custom view.

커스텀 뷰로 긴 시간 Snackbar를 생성하고 표시합니다.

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fun View.snackBarShowShort(msg: CharSequence, snackBarOption: SnackBarOption? = null)

Creates and shows a short duration Snackbar from a View.

View에서 짧은 시간 Snackbar를 생성하고 표시합니다.

fun View.snackBarShowShort(msg: CharSequence, customView: View, animMode: Int? = null, isGestureInsetBottomIgnored: Boolean? = null)

Creates and shows a short duration Snackbar with a custom view.

커스텀 뷰로 짧은 시간 Snackbar를 생성하고 표시합니다.

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open fun startActionModeForChild(originalView: View?, callback: ActionMode.Callback?): ActionMode?
open fun startActionModeForChild(originalView: View?, callback: ActionMode.Callback?, type: Int): ActionMode?
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open fun startAnimation(animation: Animation?)
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fun startDrag(data: ClipData?, shadowBuilder: View.DragShadowBuilder?, myLocalState: Any?, flags: Int): Boolean
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fun startDragAndDrop(data: ClipData?, shadowBuilder: View.DragShadowBuilder?, myLocalState: Any?, flags: Int): Boolean
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open fun startNestedScroll(axes: Int): Boolean
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open fun startViewTransition(view: View?)
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open fun stopNestedScroll()
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Stops any pulsing animation on this view.

이 View의 펄스 애니메이션을 중지합니다.

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open fun suppressLayout(suppress: Boolean)
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open fun transformMatrixToLocal(matrix: Matrix)
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Unbinds the lifecycle observer from this View.
Should be called when detaching the view or changing parent.

이 View에서 라이프사이클 옵저버를 언바인딩합니다.
View를 분리하거나 부모를 변경할 때 호출해야 합니다.

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open fun unscheduleDrawable(who: Drawable, what: Runnable)
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open fun updateViewLayout(view: View?, params: ViewGroup.LayoutParams?)
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open fun willNotDraw(): Boolean